Skip to main content

Another nail in the Flash's coffin - The rise of HTML5 Games

You'd probably already heard about Game Closure, but if you haven't this is what you been missing...

Game Closure is an independent student start-up company that developed a pretty interesting and amazingly robust Javascript/HTML5 game SDK. The SDK can be used to create games not only for web browsers (Facebook games) but they can be deployed also to iOS and Android devices. The SDK offers client/server real-time communication so this opens the possibility of massive multiplayer capabilities.

They have been recently in the spotlight turmoil since they presented Pop Star Defense, the first game to run in all mentioned platforms which they presented on Google I/O last summer. The interesting thing here is that this endeavor usually required up to 6 months to accomplish by traditional means to any Game Developer company regardless of their size, but it only took 5 weeks to the guys on Game Closure so everyone is looking at them with dollar signs on their eyes since then. Probably the most notable of this eagerly interested companies are of course the FaceBook and Zynga couple but also includes Motorola and EA.

I'm almost certain that Zynga will be the one ultimately acquiring the company, that's mainly because they lack the any solid HTML5 strategy this becomes obvious when you look at Zynga's game portfolio and realize that its almost 100% Flash based. In a culture where Flash is decaying and lingering like a sick old cat Zynga needs to make a tremendous leap before someone else picks up the market they drop to the floor , so for Zynga, Game Closure is precisely the way to get that leap. It has recently announced that Zynga has pushed the offer to around $100 million green bills, this is almost 8 folds bigger than the last offer Game Closure received (which was around $12 million).

So I guess will be seeing HTML based farms, coffee shops and cities in our friends and wives Facebook. This is just another push towards the edge of the abyss of oblivion for Flash. As I have expressed on on the past, the only thing (IMHO) keeping Flash from flatlining is precisely the dependence Zynga has (had) on it…

Popular posts from this blog

Java - Getting the memory size of an object.

Because the way Java language and the way JVMs are implemented, this apparently trivial task is more complex than it may seem specially when compared to C++ where all objects have a size() method. Java memory architecture is built to abstract the developer from direct manipulation of memory so that the developer can focus on more relevant tasks, this comes with a price.

There are 3 basic approaches you can take in order to do this all with their pros and cons:
Memory guess (Heap Size prior object creation - Heap Size after object creation = Object Size)Java Instrumenting QuerySerialization
Memory Guess
This is the simplest approach because of the fact that you have a pretty easy access to the Heap Size via:

The issue with this approach is that you cannot control what is being thrown into the heap at a given time, JVM is shared by a lot of processes that run in a given machine so this is a error prone approach that is not recommended.

Java Instrumenti…

¿Que tienen los cuchillos de obsidiana y el Nearshore en común?

Aparicion en Campus Night Jalisco Nov 2016
Como siempre me gustaría empezar esta noche con una historia, disculpen uds la insistencia, pero esto es lo que los cuenta cuentos hacemos. Al terminar les prometo que la historia es bastante relevante con lo el tema que queremos tratar.
Este es parte de una historia es solo un fragmento plasmado en el Códice Boturini conocido también como la Tira de la Peregrinación que narra la migración de los Chichimecas de su lugar de origen, Aztlán,  hacia su destino final, la tierra prometida de Teoculhuacan.
El viaje inicia como muchos viajes conocidos, con un personaje misterioso y muy poderoso que convence a un grupo de aventureros a embarcarse en una aventura, en ese caso éste personaje no es otro que el mismísimo Huitzilopozchtli, el dios de la guerra, el sol y los sacrificios humanos, nuestro Gandalf mesoamericano. Nuestra historia comienza pasados más de 2 siglos dentro de este viaje tras muchas peripecias y percances los Chichimecas…

Crítica a "10 Ideas Erróneas sobre PHP"

Hace algún tiempo me encontré con un post que hablaba sobre las 10 ideas erroneas sobre PHP. Me pareció interesante la idea de hacer un arquetípico post de 10 puntos defendiendo un lenguaje de programación, situacion que por si misma me parece un tanto chusca.

Antes de empezar quisiera aclarar algo. He sido desarrollador de PHP por más de 6 años (de hecho siempre me he considerado un PHPer en recuperación). Dada esa experiencia puedo decir sin temor a equivocarme que PHP es una excelente herramienta para el 95% de los proyectos Web (pequeños), es accesible y tiene una comunidad bastante extensa y heterogénea (esto puede ser un problema en ocasiones). También desarrollo en Java desde hace 7 años y he hecho algunos proyectos en C Sharp con .NET, Flex y actualmente me encuentro en un desarrollo que utiliza Grails (Groovy on Rails) y Griffon por lo que he tenido algo de experiencia con tecnologías muy distintas y filosofías casi opuestas.

Puedo decir con mucha seguridad que PHP defini…